Biota Is Another Metroidvania I Didn T Know I Wanted
More than anything, though, I am a sucker for games in which each screen is its own fixed unit of the world. For whatever reason these are the games that most feel like real places. Run off the edge of the screen in BIOTA and you end up in a new screen. Go back and the enemies have respawned. I love this. It’s particularly useful for a metroidvania, I think, because your brain kind of snapshots each environment, the layout of the platforms and what-have-you, and so it’s easier to start building your own internal map - a map that is at least in part a map of exits and entrances, of unseen doors that connect very seen spaces....